There have long been technological aids used here, such
as model battlefields, and now computer simulations. Gaming can also be tied
to computer modelling, with the software taking on the role of some actors,
coordinating the effects of different actions with programmed rules
corresponding to physical or virtual realities, and IT-based visualisation. The
understanding of the process being “modelled” in the game – whether or not
there are elements of computer simulation – is very important. Formal social
scientific approaches such as game theory may be applied, or experts be
asked to bring their tacit knowledge to bear. The technique may be used to
build understanding and explore possibilities; its ultimate aim is often to
propose action plans, cooperation instruments and provide material for
developing roadmaps.